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Computational Visual Media

Volume 6, Issue 1 (2020)

Research Articles

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Real-time rendering of layered materials with anisotropic normal distributions
Tomoya Yamaguchi, Tatsuya Yatagawa, Yusuke Tokuyoshi, and Shigeo Morishima

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WaterNet: An adaptive matching pipeline for segmenting water with volatile appearance
Yongqing Liang, Navid Jafari, Xing Luo, Qin Chen, Yanpeng Cao, and Xin Li

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What and where: A context-based recommendation system for object insertion
Song-Hai Zhang, Zheng-Ping Zhou, Bin Liu, Xi Dong, and Peter Hall

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A practical path guiding method for participating media
Hong Deng, Beibei Wang, Rui Wang, and Nicolas Holzschuch

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VR content creation and exploration with deep learning: A survey
Miao Wang, Xu-Quan Lyu, Yi-Jun Li, and Fang-Lue Zhang

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Learning local shape descriptors for computing non-rigid dense correspondence
Jianwei Guo, Hanyu Wang, Zhanglin Cheng, Xiaopeng Zhang, and Dong-Ming Yan

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