
Article Title
Keywords
anisotropy, modeling, as-rigid-as-possible (ARAP), deformation, parameterization
Abstract
We present a novel approach to mesh deformation that enables simple context sensitive manipulation of 3D geometry. The method is based on locally anisotropic transformations and is extended to global control directions. This allows intuitive directional modeling within an easy to implement framework. The proposed method complements current sculpting paradigms by providing further possibilities for intuitive surface-based editing without the need for additional host geometries. We show the anisotropic deformation to be seamlessly transferable to free boundary parameterization methods, which allows us to solve the hard problem of flattening compression garments in the domain of apparel design.
Publisher
Tsinghua University Press
Recommended Citation
Matteo Colaianni, Christian Siegl, Jochen Süßmuth et al. Anisotropic deformation for local shape control. Computational Visual Media 2017, 3(4): 305-313.
Included in
Computational Engineering Commons, Computer-Aided Engineering and Design Commons, Graphics and Human Computer Interfaces Commons, Software Engineering Commons